Bob's Big Date is the twelfth level in Marathon 2: Durandal. It is the third level of Citadel, the fourth chapter of the game. The level is centered around a large room filled with a constantly rising and falling water level. Your objective is to access two S'pht terminals and then find Durandal's exit terminal.

You will face three types of enemies here: Pfhor Troopers, Hunters, and F'lickta.

There is a pattern buffer in the room directly south of the central hall with the varying water level. A second pattern buffer can be found in the western room.

Directly north from the starting position is a 2x shield recharger. The room to the west of it has the first standard 3x shield recharger in the game (although a disguised 3x recharger could be found in Nuke And Pave). A 1x shield recharger can be found in the room north of the central hall. Finally, an oxygen replenisher can be found in the southwesternmost room.


From the ledge you start on, go into the room to your north. One of the two S'pht terminals you need to find in this level is here, as well as a 2x shield recharger. Now go back to the starting room and follow the path west. You'll find the level's central hall, with a constantly rising and falling water level.

In the walls of the hall you'll find corridors to a number of different dead-end rooms that you can visit in any order. Let the changing water level carry you to the corridors. Make sure you look in the water pools of the various rooms you find in this level, because there is sometimes ammo lying at the bottom.

There is a button in the southeast wall of the central hall (map location A) that locks the water to its lowest level; this is not very useful, as it'll only allow you to reach one room.

You'll want to visit the south room early on, as it has a pattern buffer. The southeast room has the second terminal you need to find. The southwest room has an oxygen replenisher.

The northeast room (to the east of the first room you entered with one of the S'pht terminals in it) has a 3x shield recharger. The north room has a 1x shield recharger. Finally, the west room has a pattern buffer at the north end, and the way to the exit terminal at the south end. To reach the exit, you need to jump across a gap to a room at the top of the tower in the middle of the central hall. Be careful, there are several enemies here and more will teleport in when you reach the terminal. Once you've cleared the room, read the exit terminal to be sent off to Six Thousand Feet Under.


There is a secret door near the base of the staircase heading north, on the east wall. However, the entrance is too narrow, and all you can do is look at some Pfhor and F'lckta fight it out.

Terminals TychoiscoolbeansTRANSWHAT.png


The first terminal is a message from Durandal, who tells you that you are in the bunkers beneath the Citadel of Antiquity, where the S'pht royalty gathered during the last days of their war against the Pfhor. He believes that they found a way to contact the S'pht'Kr, but died before they could use it; he wants you to download the data from their computers so he can search it for what they found. He then tells you that you will have to find a position closer to the surface for him to accurately teleport you out.


The second terminal is a message from the S'pht, who inform you that the S'pht'Hra have been destroyed. They then tell you that the first meeting of the Olders in living memory has taken place, and that it will save them from the Pfhor.


The third terminal is another S'pht terminal, which tells you that the Master said the names of each of the eleven clans, giving them names and ranks. His last words to the Olders were "Don't mistake your rank and number for superiority. The oldest child may learn from the youngest."


If the mission objective is incomplete, the fourth and final terminal contains a message from Durandal, who tells you that the Pfhor fleet is close enough for him to make out their flagship, the Khiva. He tells you that, if the Khiva is still Admiral Tfear's ship, he will not be able to defeat their fleet in the battle. He tells you to keep searching for information, and then to return to this terminal to leave.

When you have completed the mission, Durandal first tells you that the Boomer is taking heavy damage in the battle, and then tells you to continue searching, but deeper underground. The only way to get you further down is by dropping you down a random geothermal shaft, which brings you to Six Thousand Feet Under.


  • When this map is opened in a map editor, a written message can be found outside the bounds of the level. It reads, "BOB'S LATE FOR HIS BIG DATE!!".


Marathon 2: Durandal - Level 12: Bob's Big Date

Arrival ArrivalBigger Guns NearbyNever Burn Money
Counterattack Defend THIS!Couch FishingThe RoseSmells Like Napalm, Tastes Like Chicken!Cool FusionG4 SunbathingBlaspheme Quarantine
Reprisal Bob-B-QShake Before Using...
Durandal Fire! Fire! Fire! Fire! Fire!Colony Ship For Sale, CheapHabe QuiddamNeither High nor Low
The Pfhor Pfhor Your Eyes Only...No Artificial ColorsUnpfhorgivenTwo Times Two Equals...Beware of Low-Flying Defense Drones...EupfhoriaPfhoraphobiaAin't Got Time Pfhor This...
Rebellion Welcome to the Revolution...Try againIngue Ferroque
Network levels Mars Needs WomenCarnage Palace Deee-luxe5-D SpaceArenaE Equals MC What!!!!Showered With GrenadesSpiral InsanityWaldo World ArenaWhat Goes Up Must Come DownYou Don't Need To See My ID
Marathon 2: Durandal
Lh'owon Waterloo WaterparkThe Slings & Arrows of Outrageous FortuneCharon Doesn't Make Change
Volunteers What About Bob?Come and Take your MedicineWe're Everywhere
Garrison Ex CathedraNuke And PaveCuriouser and Curiouser...
Citadel Eat It, Vid Boi!The Hard Stuff Rules...Bob's Big DateSix Thousand Feet Under
Durandal If I Had a Rocket Launcher, I'd Make Somebody PaySorry Don't Make It SoFor Carnage, Apply WithinBegging For Mercy Makes Me Angry!
Captured The Big House
Blake This Side Toward EnemyGod Will Sort The Dead...My Own Private ThermopylaeKill Your Television
Simulacrums Where the Twist FlopsBeware of Abandoned Rental TrucksRequiem For a Cyborg
S'pht'Kr Fatum Iustum StultorumFeel the NoiseAll Roads Lead To Sol...
Network levels ThunderdomeShangri-LaNo DisintegrationsOK, HoneybunnyLack Of VisionFlight Of The ToolatorGiant Flaming Pit Of LavaHouse Of Pane16th ParallelOne Hit WonderOK, Who wants SomeEveryone's Mortal But Me5-D space
Marathon Infinity
Prologue Ne Cede Malis
Despair Rise Robot Rise Robot World Arena
Poor Yorick Two for the Price of One
Confound Delivery
Electric Sheep OneWhere are monsters in dreams Aie Mak Sicur
Rage Acme StationPost Naval TraumaWhere Some Rarely GoThing What Kicks...Electric Sheep TwoWhatever You Please Carroll Street Station
Naw Man He's CloseFoe HammerHang BrainElectric Sheep ThreeEat the Path You're Wormfood, Dude
Envy By CommitteeOne thousand thousand slimy thingsA Converted Church in Venice, ItalySon of GrendelStrange AeonsBagged AgainYou Think You're Big Time? You're Gonna Die Big Time!Aye Mak Sicur
Vidmaster Challenge Try AgainIf I Had a Rocket Launcher, I'd Make Somebody PayYou Think You're Big Time? You're Gonna Die Big Time!
Network levels DualityThrudWrath No More?Y.A.F.N.M.Beyond ThunderdomeVulcanHouse of PainKing of PainEx Justicia MortisDead FieldsReturn to WaldoThink and ChunkyRoute 66MorphfineRoute 66 (604 or better)La Cosa NostraDelusions of GrandeurSplineMars Needs WomenWho's Got the Itchiesreverof nohtaram`Fugee CampMeletoninFortress Lh'owon