Ingue Ferroque is the twenty-seventh and last level in Marathon. It is the third and final level of Rebellion, the sixth and final chapter of the game. The objective here is to reach the final terminal.

The level mainly consists of three concentric rings filled with enemies. Those enemies include many Pfhor Fighters and Troopers. There are also allied S'pht Compilers here.

There is a 3x shield recharger in the starting room. A 2x shield recharger is available in the maze. There is a pattern buffer in the starting room, however it is only available after the player has hit a switch that's hidden in a secret area later in the level.


Use the 3x shield recharger in the starting room if you need it. Drop down into the room to the north. This is the innermost ring-shaped room, which actually leads all the way around the starting room.

Kill all the Pfhor; the Compilers will help you out. There are two switches high up on the west and east walls you need to hit to raise some stairs at the south end of the room. A short corridor will take you to the outer ring.

Drop down into the outer ring, and clear the room. There are again two switches up on the west and east walls; each raises a flat platform on the north side of the ring. Stand on the platforms, then hit the buttons. You'll actually only have to hit the west switch if you stand in the correct position. You can also hit the switches first, then grenade jump up the platforms.

You'll find yourself in a maze. If you follow the left hand wall you'll find a 2x shield recharger. Keep following that wall and you'll eventually reach a trio of teleporters. Enter any teleporter to be sent to the third and final ring, in between the two other rings.

Clear the ring of enemies. There are two buttons up on the inner eastern and western walls. Hit them; the floor at the south end of the ring will drop down, revealing the entrance to a short lava-filled maze. In the maze, you'll be fired upon by enemies standing on side platforms. You'll have to be quick; drop down into the lava and go right. Follow the corridor, running past a platform full of enemies, then take a left hand turn, following the lava river back to the starting room. Don't fall down but jump across to an alcove. Turn around, and you'll see another alcove you can jump towards that contains the final terminal in the game. Congratulations, you have finished Marathon!

This level contains a secret route you can take. At the trio of teleporters at the end of the maze, face a teleporter. Don't enter it, but press your action key; the rear wall will slide open, revealing a hidden passage. Run into the passage before you get teleported. You'll find yourself in another maze with confusing, overlapping and self-intersecting corridors that couldn't possibly exist in real 3D space (Bungie refers to this as "5D space"). Somewhere inside this maze you'll find a switch; hit it to reveal a pattern buffer back in the first room of the level.

The easternmost wall in the maze hides a secret teleporter. It'll send you to an ammo cache with another teleporter. That teleporter in turn will send you to a pit of lava in the middle of a room, surrounded by tons of enemies. If you manage to survive this ordeal, you can read the secret Bungie credit terminal here. A teleporter in this room will send you back to the trio of teleporters at the end of the regular maze.


Public Access Terminal 2-e<>

The first terminal is a message from Durandal. He tells you that this is the last time you will meet, and that you may only meet him because Leela does not know of the maintenance terminal you are accessing. He tells you that the S'pht have helped him capture the Pfhor ship, and that he is going to see the galaxy, and to see if Beta Lyra is as beautiful if everyone insists. He will send you a postcard from the galactic core, and closes with love and kisses.


The second terminal is another "out-of-character" message from Bungie with the game's credits.

Public Access Terminal 39-z<>

The third and final terminal is a message from Leela. She tells you that the Pfhor attack is falling apart all over the ship, and that the nine Mjolnir Mark IV Cyborgs on the colony are helping to end the invasion there as well. She doesn't believe that Durandal brought the cyborgs onboard, but she fears that they were brought on as a result of the poltical nature of the Sol system in the 24th century. She then tells you that the Pfhor ship left the system, and that she believes Durandal is in control, which was confirmed in the first terminal.


  • The music for this level is a song titled Splash (Marathon). It is track #13.
  • When this map is opened in a map editor, a written message can be found outside the bounds of the level. It reads, "JAy rokz greg". "JAy" could refer to Jason Jones, who made this level; "greg" refers to Greg Kirkpatrick.
  • Jason Jones made a grammatical mistake when naming this level. As he later realized, the level should have been named "Ignie Ferroque", which is Latin for "By Fire and Sword".


Marathon - Level 26: Ingue Ferroque

Arrival ArrivalBigger Guns NearbyNever Burn Money
Counterattack Defend THIS!Couch FishingThe RoseSmells Like Napalm, Tastes Like Chicken!Cool FusionG4 SunbathingBlaspheme Quarantine
Reprisal Bob-B-QShake Before Using...
Durandal Fire! Fire! Fire! Fire! Fire!Colony Ship For Sale, CheapHabe QuiddamNeither High nor Low
The Pfhor Pfhor Your Eyes Only...No Artificial ColorsUnpfhorgivenTwo Times Two Equals...Beware of Low-Flying Defense Drones...EupfhoriaPfhoraphobiaAin't Got Time Pfhor This...
Rebellion Welcome to the Revolution...Try againIngue Ferroque
Network levels Mars Needs WomenCarnage Palace Deee-luxe5-D SpaceArenaE Equals MC What!!!!Showered With GrenadesSpiral InsanityWaldo World ArenaWhat Goes Up Must Come DownYou Don't Need To See My ID
Marathon 2: Durandal
Lh'owon Waterloo WaterparkThe Slings & Arrows of Outrageous FortuneCharon Doesn't Make Change
Volunteers What About Bob?Come and Take your MedicineWe're Everywhere
Garrison Ex CathedraNuke And PaveCuriouser and Curiouser...
Citadel Eat It, Vid Boi!The Hard Stuff Rules...Bob's Big DateSix Thousand Feet Under
Durandal If I Had a Rocket Launcher, I'd Make Somebody PaySorry Don't Make It SoFor Carnage, Apply WithinBegging For Mercy Makes Me Angry!
Captured The Big House
Blake This Side Toward EnemyGod Will Sort The Dead...My Own Private ThermopylaeKill Your Television
Simulacrums Where the Twist FlopsBeware of Abandoned Rental TrucksRequiem For a Cyborg
S'pht'Kr Fatum Iustum StultorumFeel the NoiseAll Roads Lead To Sol...
Network levels ThunderdomeShangri-LaNo DisintegrationsOK, HoneybunnyLack Of VisionFlight Of The ToolatorGiant Flaming Pit Of LavaHouse Of Pane16th ParallelOne Hit WonderOK, Who wants SomeEveryone's Mortal But Me5-D space
Marathon Infinity
Prologue Ne Cede Malis
Despair Rise Robot Rise Robot World Arena
Poor Yorick Two for the Price of One
Confound Delivery
Electric Sheep OneWhere are monsters in dreams Aie Mak Sicur
Rage Acme StationPost Naval TraumaWhere Some Rarely GoThing What Kicks...Electric Sheep TwoWhatever You Please Carroll Street Station
Naw Man He's CloseFoe HammerHang BrainElectric Sheep ThreeEat the Path You're Wormfood, Dude
Envy By CommitteeOne thousand thousand slimy thingsA Converted Church in Venice, ItalySon of GrendelStrange AeonsBagged AgainYou Think You're Big Time? You're Gonna Die Big Time!Aye Mak Sicur
Vidmaster Challenge Try AgainIf I Had a Rocket Launcher, I'd Make Somebody PayYou Think You're Big Time? You're Gonna Die Big Time!
Network levels DualityThrudWrath No More?Y.A.F.N.M.Beyond ThunderdomeVulcanHouse of PainKing of PainEx Justicia MortisDead FieldsReturn to WaldoThink and ChunkyRoute 66MorphfineRoute 66 (604 or better)La Cosa NostraDelusions of GrandeurSplineMars Needs WomenWho's Got the Itchiesreverof nohtaram`Fugee CampMeletoninFortress Lh'owon